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@XC: do dis
"Transform this character into a photorealistic rendering while preserving the original cartoon proportions and facial structure. Keep the oversized head, large eyes, simplified nose, and stylized facial hair exactly as drawn. Add realistic human skin texture, pores, subtle wrinkles, natural lighting, depth of field, and realistic stubble detail. Use high-quality studio lighting, shallow depth of field, and realistic materials, similar to a hyper-real Mario-style render. Do not make the face anatomically realistic-retain the exaggerated cartoon geometry. Keep skin tones the same color, unless the skin is pure white, in which you should give the character a lighter skin tone."
"Transform this character into a photorealistic rendering while preserving the original cartoon proportions and facial structure. Keep the oversized head, large eyes, simplified nose, and stylized facial hair exactly as drawn. Add realistic human skin texture, pores, subtle wrinkles, natural lighting, depth of field, and realistic stubble detail. Use high-quality studio lighting, shallow depth of field, and realistic materials, similar to a hyper-real Mario-style render. Do not make the face anatomically realistic-retain the exaggerated cartoon geometry. Keep skin tones the same color, unless the skin is pure white, in which you should give the character a lighter skin tone."