sisa9000
there's nothing
i've been posting a couple of screenshots of one of the models that i've made, specifically of Rapeson, and i'm here to tell you now this will be a part of a mod i'll be releasing (probably for 1.20.1) named shartycraft. i have plenty of ideas for mobs, with their own complex and unique ai and behaviors, and will be somewhat vanilla+. they will have custom animations, different abilities, important drops, and some other things. i'll need to continue playing schizocraft to get a general idea for some of the things i might want to add from that mod (or even add compatibility) but in the mean time i will be making all of the models, textures, animations, items and blocks before i get into any coding. if you have any ideas for this project, please let me know.
/craft/ thread here - https://soyjak.st/craft/thread/25008.html#25008
/soy/ thread here - https://soyjak.st/soy/thread/15904079.html







/craft/ thread here - https://soyjak.st/craft/thread/25008.html#25008
/soy/ thread here - https://soyjak.st/soy/thread/15904079.html
CacaBoreanWarrior
bee double (you) sea
2 weeks ago#548010
wow that is so cool!
1 week ago#557870
Add meximutt who can be cured and turned into mexiaryan
BrazilNorthShitalian
Gigacoaler, aspiring gemmer
1 week ago#557878
I hope it's not as schizophrenic as schizocraft. My thoughts are that any soy mod needs to feel like mo' creeps and weirdos
sisa9000
there's nothing
checked to see if it worked with shaders and it does, so thats a plus, pic unrelated

walking and moving are great, i'm going to finish up his animations and move onto the next mob
this will be very mob-centric, and will require dependencies such as geckolib and entity model features likely we'll see
since its so mob centric, i have little idea on what i want blocks and things to be, which i'll have to flesh out in the future
a little unrelated but i actually have a working jar with rapeson exclusively locked behind creative mode, i exported it to test in my performance modpack
i don't think i'll make it as schizophrenic, though i'm thinking of adding mod compat to it at some pointI hope it's not as schizophrenic as schizocraft. My thoughts are that any soy mod needs to feel like mo' creeps and weirdos
walking and moving are great, i'm going to finish up his animations and move onto the next mob
this will be very mob-centric, and will require dependencies such as geckolib and entity model features likely we'll see
since its so mob centric, i have little idea on what i want blocks and things to be, which i'll have to flesh out in the future
a little unrelated but i actually have a working jar with rapeson exclusively locked behind creative mode, i exported it to test in my performance modpack
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