Concept - Robbery
You can choose to rob someone of their bbux
The formula for success looks like
Success rate = Their BB / (Your BB + Their BB) [Example: If you have 100 BB and they have 1000 BB, you have a 90% chance of success)
If you rob them successfully - You get 1% to 30% of their net worth, user gets notified of it, but it doesn't show your name
If you get caught - 10% to 40% of your net worth is removed, user gets notified of it and shows your name
The cooldown of a robbery is 6 days (also your account needs to be atleast 30 days old to do it to prevent alts)
Victims of a successful robbery are protected from being robbed for 48 hours.
You can also buy items in the shop to lower the chance or prevent someone from successfully robbing you.
All of the percentages/numbers can be changed it its too chaotic, of course. I think it has the potential to create some gegs/chocolate-covered raisinsflinging
The formula for success looks like
Success rate = Their BB / (Your BB + Their BB) [Example: If you have 100 BB and they have 1000 BB, you have a 90% chance of success)
If you rob them successfully - You get 1% to 30% of their net worth, user gets notified of it, but it doesn't show your name
If you get caught - 10% to 40% of your net worth is removed, user gets notified of it and shows your name
The cooldown of a robbery is 6 days (also your account needs to be atleast 30 days old to do it to prevent alts)
Victims of a successful robbery are protected from being robbed for 48 hours.
You can also buy items in the shop to lower the chance or prevent someone from successfully robbing you.
All of the percentages/numbers can be changed it its too chaotic, of course. I think it has the potential to create some gegs/chocolate-covered raisinsflinging
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