1 day ago#2201618
Spooky's Jumpscare Mansion gem. Sadly troon owned doe
Yorzhik
Yorzhik
Yorzhik
Yorzhik
1 day ago#2201758
I think the most dissapointing specimen was the fastfood one. It was such a cool setting and the suspense was really high but nothing was really done with it. There were a bunch of moments in Spooky's where I though a really cool scare could be put in but it never happensI think the developers have given him some uniqueness without revealing his backstory.Show quoted text
Basic answer but I like it too
Yorzhik
Yorzhik
1 day ago#2201821
geg, I admit—the developers were truly brilliant in creating the visuals. Yes, I admit there was an oversight, but I hope the developers will return to their early concepts and improve them in future projects.I think the most dissapointing specimen was the fastfood one. It was such a cool setting and the suspense was really high but nothing was really done with it. There were a bunch of moments in Spooky's where I though a really cool scare could be put in but it never happensShow quoted text
I think the developers have given him some uniqueness without revealing his backstory.
Yorzhik
Yorzhik
1 day ago#2201866
by the way : beefdemon got his redesignI think the most dissapointing specimen was the fastfood one. It was such a cool setting and the suspense was really high but nothing was really done with it. There were a bunch of moments in Spooky's where I though a really cool scare could be put in but it never happensShow quoted text
I think the developers have given him some uniqueness without revealing his backstory.
1 day ago#2201869
That would be cool if they revisted it, but I understand you have to move on from a project at some point. Being 'stuck' on a project is painful, espeically when that one project is the main thing you're known for. The leading dev has made some cool other games after SJM but they never got the same attentiongeg, I admit—the developers were truly brilliant in creating the visuals. Yes, I admit there was an oversight, but I hope the developers will return to their early concepts and improve them in future projects.Show quoted text
I think the most dissapointing specimen was the fastfood one. It was such a cool setting and the suspense was really high but nothing was really done with it. There were a bunch of moments in Spooky's where I though a really cool scare could be put in but it never happens

1 day ago#2201923
This is neat, I like that. I just noticed his horns are meant to look like the golden McDonalds archesby the way : beefdemon got his redesignShow quoted text
I think the most dissapointing specimen was the fastfood one. It was such a cool setting and the suspense was really high but nothing was really done with it. There were a bunch of moments in Spooky's where I though a really cool scare could be put in but it never happens
Yorzhik
Yorzhik
1 day ago#2201932
I understand your point. As a principled creator, you would indeed do so, but on the other hand, the game was somewhat commercialized due to players' interest in the game world. It's a shame that the developers, as a result, didn't expand on some conceptually interesting characters, for example... in a separate book format?That would be cool if they revisted it, but I understand you have to move on from a project at some point. Being 'stuck' on a project is painful, espeically when that one project is the main thing you're known for. The leading dev has made some cool other games after SJM but they never got the same attentionShow quoted text
geg, I admit—the developers were truly brilliant in creating the visuals. Yes, I admit there was an oversight, but I hope the developers will return to their early concepts and improve them in future projects.
Although maybe that's for the best...
1 day ago#2201967
I associated him with the mystery meat inside of processed fast food. Just the meaty sludge that you don't even know what animal it's come fromAt first glance I associated him with cows slaughtered for meat...Show quoted text
This is neat, I like that. I just noticed his horns are meant to look like the golden McDonalds arches
1 day ago#2201977
If something comes out, then it comes out. I try to move on from games that have had their time in the spotlight. Even with FNaF I think people need to let it goI understand your point. As a principled creator, you would indeed do so, but on the other hand, the game was somewhat commercialized due to players' interest in the game world. It's a shame that the developers, as a result, didn't expand on some conceptually interesting characters, for example... in a separate book format?Show quoted text
That would be cool if they revisted it, but I understand you have to move on from a project at some point. Being 'stuck' on a project is painful, espeically when that one project is the main thing you're known for. The leading dev has made some cool other games after SJM but they never got the same attention
Although maybe that's for the best...
Yorzhik
Yorzhik
1 day ago#2201982
I also liked the creepy, but sometimes natural background of things that was shown in the gameI associated him with the mystery meat inside of processed fast food. Just the meaty sludge that you don't even know what animal it's come fromShow quoted text
At first glance I associated him with cows slaughtered for meat...
Yorzhik
Yorzhik
1 day ago#2201993
If only modern horror could offer you something other than talentless, elongated dark men with realistic eyes....If something comes out, then it comes out. I try to move on from games that have had their time in the spotlight. Even with FNaF I think people need to let it goShow quoted text
I understand your point. As a principled creator, you would indeed do so, but on the other hand, the game was somewhat commercialized due to players' interest in the game world. It's a shame that the developers, as a result, didn't expand on some conceptually interesting characters, for example... in a separate book format?
Although maybe that's for the best...
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