Pacific theatre game idea

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circus_jew

mehahahehehh

1 day ago#1766422(edited 1 day ago)
I made this on mtv, but it got bumped off, so I'll copy-paste my entries + the replies other users made .grammar may be a bit raisin: im using an image-to-text generator. Ill proof-read it soon
>trinity tests dont happen until much later, and following the end of okinawa, japan is given the rest of the year to lick their wounds and prepare for an invasion
>operation cherry blossom is enacted against
america, wiping out a very large chunk of the west coast (this will be a first playable mission)
>land invasion happens, with voluntary recruitment skyrocketing
>main goal is to capture hirihito and force him to surrender
>for most of the game, you play as a US marine but there are a few levels where you play as a Soviet operator. these missions start in manchuria and end in northern japan. These missions are also less narrative-based and you're either operating a tank or plane
>towards the end, the trinity tests are successful and the nuclear option is becoming a reality
>US soldiers told to retreat. This is so they dont get melted by the blast and gives hirohito enough time to flee tokyo as, at this point, the allies have the capitol completely surrounded
>as the player, you're given two options: leave or disobey and try to capture hirohito
>the reason why this is an option, is because your allies think they're retreating because the US is
losing and they cant handle the idea of a retreat, as they've losing friends in the pacific or back home in the attacks
>'leave' option results in the final few missions
covering a retreat and the ending plays out similar to how it did in our timeline
>disobeying means you capture tojo and just barely survive until you reach a hangar
>at this point, the 10,000+ unit has been thinned out to about 100
>0 contact to the US military as you're deemed
>MIA/KIA, so you cant update them >about to escape
>nuke goes off
>plane you're in crashes.
>stumble around the atomic wreck, viewing the horrors before succumbing to said horror
>Because tojo dies, the japanese are furious, and despite being nuked repeatedly, they decide to keep fighting
>roughly 3 years later
>truman, completely disillusioned, is said to have killed himself, to which his fictional vice president takes over
>the ending is a cutscene of the fictional president talking to the vice president, while war footage plays in the back, detailing how most of the japanese have been killed off
>its insinuated the japanese tried to surrender, but the americans butchered them; self-defence and revenge turned into an ethnic cleansing
>final image is a japanese flag that has had the sun cut out, which the japanese tried to use as a form of surrender as they couldn't manufacture white flags
>the sun being removed resembles the fall of sunrise land; japan
Also, the cutscenes between missions + the ending would be similar to WAW, but instead of using historical footage, i'd create my own and make it look authentic.
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circus_jew

mehahahehehh

1 day ago#1766425

Chud 3 months ago No130413
>>130457
>stumble around the atomic wreck, viewing the horrors succumbing to said horror
copied straight out of cod 4
Chud 3 months ago No130457
Show quoted text

>>130413
Yeah that's where i got the idea from. I think dying in the sky or in the crash would be a bit boring. Also, it would be a missed opportunity not to, as paintings and accounts of what happened after the blast were brutal
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circus_jew

mehahahehehh

1 day ago#1766448

Right, when the nuke goes off while you're in the plane, im thinking that the first- person cutscene should be similar to thr nuke scene from the movie 'threads'
As for exploring the nuclear aftermath, it should take place from the perspective of another american band of soldiers, coming back from the raid on the imperial palace to capture the emperor. Surviving a Nuke, while in a plane, is too far-fetched
>weapon selection
american, japanese, german, Russian and Chinese weaponary
In one mission, you operate a b17. if you type in a code within that mission's cutscene, it unlocks a heavy meatal easteregg
>german weapons
During japan's licking of wounds, they built a large, concrete perimeter around inner- tokyo and the americans need to break through. to do this (atleast on the side the player is fighting on), the americans use repurposed V2 rockets on the wall. As Germany has surrendered and harbor impressive tech and ingenuity, the americans refurbish the german's arms to fight on the japanese front. Because of this, americans can be seen using mp44s and such
The reason why japan goes ahead with operate cherry blossom, is to divert the blockade
In real life, America proposed the idea of completely surrounding japan, in order to starve them, which would weaken japan for an invasion
Chud 2 months ago No132055
>>132071
>>132048
>it should take place from the perspective of another american band of soldiers, coming back from the raid on the imperial palace to capture the emperor.
Would they be men in the process of following the retreat order, men who disobeyed but survived because they weren't on the plane, or reinforcements sent afterward to make sure the emperor didn't hide in a bunker or something at the palace?
Maybe you could also have a few missions as a member of a Japanese militia akin to the Volunteer Fighting Corps, with the last one having you survive on the outskirts of the blast radius and hear the
announcement of the emperor's surrender or death over a radio, at which point you either surrender or die in a last stand, respectively.
► Chud 2 months
ago No132071
Show quoted text
>>132074 >>132183
>>132055
The perspective will be from the soldiers who disobeyed and kept fighting.
When america retreats, they're a few miles away from the castle which is partly the reason why some stayed, because it was possibly in their reach and turning back was ridiculous. That being said, the final push takes a few days, to a week
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circus_jew

mehahahehehh

1 day ago#1766504(edited 1 day ago)
>japanese perspective
I was thinking that the second mission would involve you playing as either a pilot or submariner that stages the attack on the the west coast.
the first mission would take place on one of the aircraft carriers that has surrounded japan and you have to fend off waves of kamikaze pilots and shelling. The reason why Japan decides to stirke the blockade, is to possibly distract America from any Japanese plague submarines departing from around the pacific. Much like unit 731, there are dozens of similar projects set up and hidden in the south pacific.
That lead me to another idea: i really liked the first mission to BFBC2, so the Synopsis would centre around a crew of marines on an espionage missions, ready to take down a small ammo cache that poses a threat to mc'arthur's advance, but they stumble across a biochemical wepaon plant. The small island essentially gets gassed by the japanese, to stop the americans from escaping, and the americans die before they can get the intel out.
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circus_jew

mehahahehehh

1 day ago#1766528
Forgot to mention
when your group takes the emperor, the rest of the remaining soliders help cover your retreat any way they can.
the last group you play as decided to head for the mountains, once they got word that the emperor has reached the airfield and that there were enough US troops already enroute to defend against the japanese.
they dont get far before the nuke goes off, but they're far enough to not get vaporised
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circus_jew

mehahahehehh

1 day ago#1766549(edited 1 day ago)
>>132071
To distinguish the spec ops stuff from Bad Company 2, maybe you could play as a Soviet frogman, with the bioweapons base possibly being near Hokkaido. That could give you a chance to use some interesting equipment from a relatively obscure part of the Soviet military and would fit with the idea of playing as an operator during the Soviet missions, although it's kind of similar to the flashback mission in Black Ops where the red army tries to steal nerve gas from a U-boat stuck in the arctic


>>132183
The spec ops mission is a one-off, so distinguishing that from the rest of the campaign won't be a problem and I'd definitely make the loadout unique, both in the caliber of weapons&gadgets and the fact you dont see them again.
furthermore, the mission taking place on an island & the stealth element would be a break from the intense, urban warfare the player has endured for the last few hours.
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circus_jew

mehahahehehh

1 day ago#1766696

Alright, thought more about it so
>the soviet campaign starts in manchuria the first mission specifically and the the first-half is set in the island of hokkaido. The second-half is set in northern japan, with the soviet's main targets being the cities of fukushima, niigata and sendai - these are strategic targets, because the japanese soldiers stationed there are told to defend tokyo, and the Russians must slow down this advance
>these cities also hold whats left of japan's tanks, planes, factories ane munitions >the americans approach japan from the west
>normandy-like mission when the soviets invade northern japan
>the b17 mission i mentioned earlier take place between tokyo and niigata, and the objective is to also help slow down the advance, by bombing supply lines and refuelling stations

Mission detail
>heavy metal easteregg where you have to type 'H-E-A-V-Y M-E-T-A-L' in morsecode whilst in the mission cutscene
>mission plays out normal at first but the score is replaced with the song 'heavy metal'
>intro is 1:1 from the movie scene
>plane is shot down and the crew fight for their life on an island, surrounded by zombies
>rescued
>in the normal version, the plane is shot down and the crew end up on an island full of japanese cannibals
>crew meet up with another crew that,
luckily, managed to call for help
>you are then rescued by a group of blackcats


Different story branches
>If you chose to leave with the united States army, the japanese make the effort to push you back, as they believe they are winning
>the gas that was deployed in the west was a hallucinagon+biological weapon that kills any living being, but puts the being in a kind of trance, making it harder for the inflicted to escape (idk if a weapon is possible so hold that idea for now)
>this gas is used on you when retreating


Choose to stay
>30,000+ soldiers decide to stay and fight >back home, this army is referred to as 'the dirty-thousand'
>as you advance to the imperial palace, where the emperor is held up, the campaign. becomes more depraved; women,
teenagers and the old are seen fighting as they are the last line of defence and the bottom of the barrel
>wounded enemies will moan, wriggle around and scream when shot, just like in red orchestra two
>unique and plentiful death&wounded animations done via motion-capture >the advance into tokyo was only slowed down, so by the time the US reaches the palace, the advancing japanese forces are just a few miles away
>the second-to-last mission involves a convoy heading to the airstrip and your goal is to defend what you can
>its shown via a cutscene, in the last level, that the convoy manages to reach its destination because the japanse learn that the emperor is on-board one of the trucks and it'd be too risky to open fire any further - they try their chance when the remaining forces reach the airstrip
>some of the US forces split off to a comm station to try and radio in with the US army, to let them know a plane could be coming >this would be squad you play as after the nuke goes off
>the rest either fight back at the palace or elsewhere; by this point, the soldiers know 
this whole thing is a blatant suicide mission (they just want to inflict as much damage for what the japanese did back home and throughout the pacific)
>all throughout this story branch, It's obvious that this was the bad choice, because your band of brothers are merely out to kill and brutalise; no jap is spared and some soliders are downright depraved in their actions



For the cover of the game i was thinking
>in a crater or pit
>soldiers sat on the slope, one holding an mp44 in one hand and pointing at you, the player
>mouth open, like he commading you >hes in the center
>mp44 is to symbolise that this is altenate history
>its at night
>a destroyed tank, on the right, just over the slope and a crewman is emerging from the hatch, on fire
>dead US soldier in the mud with a US flag+pole in his hand, on the left
>gas is creeping towards the hole, overhead >a japanese zero can be seen flying towards you, most likely going to kamikaze your position
>bullets whizzing around
>bullets casings everywhere
>burnt-out building to the left of the crater with a rising sun hanging from one a banister
User avatar
circus_jew

mehahahehehh

1 day ago#1766835

Weapon selection
US:
1911
1899 trench shotgun
357 revolver
Johnson m1941
m1a1, m1 carbine + m2 variant M1 garand
M1a1 Thompson submachine gun Springfield 1903
Krag jorgensen
BAR
Bazooka
Browning Img
>Mid-to late game:
STG-44
mp40
MG42
c96 mauser
Gewher 43
>one-off stealth mission
glove gun
HDMS
Dial carbine
silenced sten
Soviets:
PPSH
SVT-40
PPS43
Mosin
Nagant 1895
TT-33
PTRS
DT-27


Chinese: Hotchkiss Sig ke7 Bergman 1920 Hi-power Zh-29
imperial army:
Type 94
type 14
Type 100
Type 99 (LMG)
Type 99 (arisaka)
Type 44 carbine
Tanto
Type 97
I was also thinking of those last-ditch
weapons they used
Kar98k
c96 mauser
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circus_jew

mehahahehehh

1 day ago#1766847
 
►Chud BUMP! 20 days
ago No134203
>>134207
>>130258 (OP)
Good stuff. Maybe there could be 3 campaigns, Soviets invading manchuria, maybe ending with a soviet invasion of hokkaido, chinese communist partisans in occupied chinese lands, ending with the seizure of any remaining territories on the mainland, and the main campaign you mentioned of landing on the home islands. Maybe the reason for there not being nukes could be that the nazis held out slightly longer, as the original plane was to nuke them, and once they were used there they had to wait for more uranium/plutonium to be refined.


>>134160
The Krag doesn't make any sense at this point, and the Springfield should purely be as a scoped rifle.
Instead of those and the german rifles it would make more sense to have weapons from the other allies, like Lee-Enfields, MAS- 36, and maybe the MAS-40/44 too if the story lasts late into the 1940s. Along with that, for the Soviets it could make sense to have weapons like the AK-47 as a choice for the finishing parts, as already irl production started in 1947, so assuming that war continues they might have them earlier.
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circus_jew

mehahahehehh

1 day ago#1766885(edited 1 day ago)

>>134204
Yeah i forgot to mention, but the RPD would also be featured in the soviet campaign and the ak47 get its own feature; the final assault on the palace is supplied by the soviets, who airdrop weapons and supplies, within a few of these crates lie fresh-off-the-line ak47s and its arguably the best assault weapon throughout the entire campaign.
As for German weapons, I'd like them featured because they're just cool imo and the allies are supplied with v2 rockets to bust through inner-tokyo's defenses, so having german weaponary isn't too out-of- field.
The Springfield would 100% be scoped and the krag is more of a personal choice
>>134203
the nuking of Germany did cross my mind at first, but i think japan would have 100% surrendered if that happened; they were already close, as the soviets and US were pretty much at their doorstep and watching berlin be wiped off the map probably would've caused them to surrender.

Also, I've changed my mind on the emperor fleeing japan
Well, i researched and found out that the imperial palace had a bunker, which is where hirohito stayed during air raids and what not, so that's where he's held up during the blast.
If you chose to retreat, the emperor survives because he's hunked up in his basement, plus the radius doesnt reach the palace anyhow; the nuke was purposefully dropped at a distance that wouldn't kill him, but would demoralise him even further into surrendering.
If you chose to stay and drag the emperor to the plane, the blast knocks you all out of the sky, thus killing him
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14lesothowon88

kang of lesotho

1 day ago#1766905
sounds interesting
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